You will need
- Computer, ready the 3D model, reliable access to the network, an online wallet, accounts on the stock exchanges of 3D models.
Try to sell the 3D model on one of the numerous sites created specifically for this purpose, for example turbosquid.com, presto3d.com or tutorials3d.com. Most importantly, decide what your creation may be of interest to buyers today in free access in the web you can find thousands of such models, and not the fact that what you are asking for money, not just better, but at least different from many other works. In this case too great a risk to lose the wasted time and left with nothing.
On freelancing sites such as freelance.ru, free-lance.ru or weblancer.net very popular services in 3D modeling. So, if you are creating there quality and attracting customers portfolio, it is quite possible that your models will sell out. Even if this does not happen, when the appropriate level of work and the application of some effort on your part you'll find decent and permanent customer.
Will post photos of their work on resources dedicated to 3D modeling. There are very often those who need good models for a very decent money.
It is also very profitable to sell not so much the models themselves as their images through the stock photography. The beauty of this method is that the model can be locked from different angles and in different scenes, i.e. to get from one job several unique photographs. A specially created model to gain profit in this way.
Exchanges 3D works are highly regarded model that may be used in promotional materials, and interior design. Do not try to simulate the graphics for the game, because when creating this design document is made in the same style, so the developers will not go for a separate 3D model of the character, building or vehicle.
In 3D modelling is highly regarded naturalistic, and to achieve it, will have to spend a lot of time and effort. If you are going to engage seriously in the creation of 3D models for sale, check in advance their hand, because of unprofessional work of the customers do not want to pay, but simply downloads them from the network.
Advice 2: How to create a 3D model
With 3D models we face even more often than it might seem at first glance. Of course, in games, movies and cartoons they are present in the first place. But considering on the Internet photos of cute country houses and cottages or flipping through the catalog on the interior, few people think that there are not always photos of real objects and buildings. Landscapes, flowers, trees, furniture and interior can all be 3D models. 3D modeling seems complicated and confusing when you don't know which side to approach to a 3D editor, but if the desire is great, nothing will stop you to create your 3Dmodel.
In order to begin 3D modeling will require a number of special programs. First, it is itself a 3D editor. What – you choose. It is better to learn using video tutorials, be sure to repeating all that in them is shown. Secondly, you will need an image editor to create texture. This is the main program. Depending on the purpose for which you create a model, you may need converters, nVidia dds utilities or tablet for detailed drawing textures.
Opening the editor window, you need to submit a model or find an image that will serve as a model. In the latter case, at any stage of the work will be easy to check with the original and modify your 3D model to full similarity.
Do not be afraid, that the chosen model seems complex. Any 3D model is just a set of simple geometric shapes (primitives), arranged in a particular order and combination. The cylinder is easily converted into a chair, a rope or a throw pillow, a sphere – in the face of an animal and so on.
Once you mentally break the whole model into components of simple shapes, the process of modeling. Skills and experience come with time. The main thing – not to give up. Think first what figure is closer in shape to the portion of the 3D model that you want to create.
Having defined the shapes, create a shape and moving polygons, "Velebita" out of it what you need. One should not make too small pieces - they were awkward to work with. Easier to scale an existing model. But the proportions try to observe – just for readability of the whole picture entirely.
The finished part of the model can be built to move faster but don't try to group them together, or rotate in different planes, otherwise you will complicate the process of blending textures (unless you are going to use solid colors).
When all of the models are ready, they are a texture. Many will have to suffer a lot with texture coordinates, since this process is often very thin and hard. How imposed structure, depends on the quality of the finished 3D model. At this stage, to work with multiple parts of the model easier, it is so do not too early to merge.
After the superimposed structure, it is already possible to be part of the whole 3D model, rotate the pieces, merge the polygons, delete the excess faces (edges), merge group. Assessing the results from all sides, we can only "clean up" and smooth out the object, save it in the format you want and be proud of their finished 3D model.