You will need
  • The computer game "Il-2 Sturmovik platinum collection" or manual build of the game "Forgotten battles", "aces", "Course on Okinawa", "Attack of Manchuria", "1946", "pearl Harbor" (all games must be installed on top of "Forgotten battles"), a mouse (not alive, but a computer, wired, laser, and, most importantly, without batteries!!!), a lot of patience, free time and nerves.
Learn to feel the horizon.
In the "Quick editor" choose aircraft - estimated your torpedo bomber (the Il-2 T A-20, Il-4T, He-111, Ju-88, Bristol Beaufighter, and others), take a standard set of weapons, remove the defence ("anti-aircraft guns" to "No"), choose one of the "sea" cards (I recommend Okinawa and the Pacific ocean ("Сетевая8-Pacific"), in the Crimea there is a possibility of firing anti-aircraft guns of ships and boats), set a height of 100. Difficulty mode - to taste ;) "Departure".
So, the appearance on the map is reduced to a height of 30 meters and remove the gas. When the speed drops to 280 kilometers per hour, balance in ORE and hold it. 30 280 - standard to reset the torpedoes on many planes. Do not be afraid of reduce here. Devices show the height above sea level, so if you crashed on the earth and noticed that the altimeter has stopped at figures much above zero, then it is a normal phenomenon, as the earth rises over the sea. Here we are at sea or even in the open ocean and the actual height is equal to zero.
Training before departure
For those who patched the game to version 4.09 above, before engaging in "military exercises", will have to sweat checking add-in its capricious torpedoes. Not all torpedoes standard (height 30, speed 280). As a rule, the torpedo sinks or breaks on the water. So, I have a torpedo dropped from a Ju-88, stubbornly refused to swim ("the Torpedo did not hit the water") and constantly crashed. It turned out that the perfect ratio for her on this plane is the speed of 260 and a height of 40 to 60 meters! So, before you perform the following instructions, do the following: click on the link under the heading "Sources" section of this article, read the e-booklet, take you are interested in the plane, hang a torpedo and fly into a sea map. Then apply a speed and height prescribed for the torpedoes in the brochure. If the torpedo is "not covered by the water," according to the settings, go up higher. As needed, enter your observations in your Notepad or notebook. Here is a table of ratios of the ideal speed and altitude for torpedoes from e-book:
45-12 torpedo (Soviet) height: 20, speed 210;
Mk.13 (allies) height 20 speed 205;
Type-91 (in Japanese) height 30, speed 240;
German torpedoes:
LT F5B height 40, speed 250;
LT F5W height 100, 300;
W170/450 height 100, 300.
So, torpedoes zeroed, hands stuffed into the hold of the aircraft at the same altitude. Let's look at another possibility, which may not all be in the help, but still... the game has automatic horizontal flight for multi-engine aircraft. Need to find the corresponding command in the control settings and assign a button. Also check out commands such as "left Rudder", "Rudder center", "Rudder right". Default should be assigned",""/"".", respectively. For convenience, you can swap the values "" places. The main drawback of the machine in horizontal flight is that the aircraft is under its influence is slowly but surely declining. You should know that in this mode, you will not be able to control the plane using ailerons and elevators. In order to set the aircraft pre-emption, click on the button deflecting the rudder right or left, the values of which have been mentioned above. In contrast to the usual Z and X these buttons with one button press turn the wheel to one position and do not return it to the original (the original trimmer vertical steering). In order to align the wheel, click on the appropriate button.
Go to the torpedo on target. Below are a few tactical approaches that I use in the game with success. Attention! The following methods were taken only from my observations and personal experience without the use of additional sources, so not all of this may come to you.
Attack on a stationary target.
Without avtogorizont.
In the "Quick editor", select again the "sea" map, and aircraft armed with ordinary torpedoes. German planes available even training torpedoes. But do not take acoustic or circulating!!! So, consider torpedoing a stationary target on the example card is "Okinawa". Playing for the Axis (toggle switch on the right-top), game mode - "Airfields", the defence no. Here's our torpedo from Japanese pancakes on the wings waiting with open arms two American battleship. They are something we are going to sink (or try to hit the target, if you hung training torpedoes). So we loaded on location. Turn to a course of 190. Grab a goal in sight and take the necessary altitude and speed. The center of your goals should coincide with the axis Y (ordinate), mentally drawn through the center of the sight, if there is one. If sight no, nothing! The plane will definitely find something that will perfectly replace the sight. For example, in the plane G3K4-11 navigate to the Navigator - before you will be a lantern having a circular extremity, which is inside seems a primitive sight. Just grab the vehicle in the center of the ellipse, and drop the torpedo. On the plane He-111 is even more interesting "sight" - watch on the helm. If you have not changed the time in the editor, then the hour hand will have exactly 12 hours. Just aim for it! There are some planes that are overloaded with different scopes. For example, SM.79. In the cockpit of this incredibly enduring piece of plywood are just three of the sight. It and hanging from the ceiling the cross and the pin sticking out in front of the "windshield", and a piece of some kind of astrolabe inside, and they clearly do not match the readings with each other! In order to guarantee to hit the target, you will have to spend two "Y-axis" - one is already sticking out of the hood, and the second mentally hold through the center of the astrolabe. Grab the ship between them and emptied. Torpedo is guaranteed to reach the goal. Now you only need to cut circles over the ship target and wait for the torpedo was going to strike him.
With avtogorizont.
Do all the same things and after the target to include avtogorizont. Now you do not have to constantly swing the ailerons and rudders in order to keep the target in sight. If the center of the ship shifted relative to the center of the sight, adjust the rate of the Elevator as was suggested in the previous step. That's all about fixed targets.
Attack moving targets.
Thus, the map "Сетевая8 - Pacific", playing for the allies, the goal of "Airfields", the defence No. Go straight to the Harbor and find a bunch of moving targets of the enemy. This trawler and a destroyer, and a submarine. The task is not simple - send them all to the bottom. Consider two ways a torpedo attack on a moving target. Again, the first will occur on manual operation, and the second avtogorizont. The first way is to approaching a target at the minimum distance. Unfold so that the target was perpendicular to our course, i.e., we go from the boat. Fit on the torpedo altitude and speed, keep in sight (or that could find in your plane) the stern of a ship or submarine. When the purpose will become apparent hide out of sight of your camera, press the button Z or X (reject the steering wheel in the direction you floats relative to the ship) and drop in a second discard a torpedo. Depending on the distance from the target and from the square and a vertical rudder of the torpedo is likely to enter the ship. The recommended range reset 500-200 meters.
The following method - attack with the removal of from 2000 to 500 metres. The probability is very small, but when you attack a large gathering of aircraft this tactic is very effective. Go on the attack and turn avtogorizont, reject the wheel on course with buttons . /. The plane will gradually go away, "overtaking" the target ship. When preemption will be two silhouettes of a ship, discard a torpedo.
That's all about the torpedo!