You will need
  • Same as last time: the computer game "Il-2 Sturmovik" on the engine "Forgotten battles" (and "Platinum collection"), laser mouse (not on batteries!!!), a lot of free time, patience and nerves.
Instruction
1
The take-off.
With takeoff, it seems pretty simple... But have thoroughly poskalit teeth, trying to keep the plane on the runway. All in engine torque. If you have already tried to fly on the "Mistela" in one of the individual tasks, then you probably have experienced it - "whatnot" and tries to plow the airfield and take off with it and passing the link "Messers" on the air. To prevent this from happening, you need to wield a vertical wheel. Of course, you can put down the trimmers, but you have to assign keys in the game settings, and the trim is not so easy to handle. There is another way. Check in the control settings the following items: "left Rudder", "Rudder center", "Rudder right". Assign these button actions "," "." "/", respectively. In the menu "Difficulty" entry "Easy" and manually switch the toggle "Takeoff-Landing", "Vulnerability", "Realistic landing". Now go to "Private job" and select any job (not takeoff from an aircraft carrier - it is for us as Goethe - high poetry!). Go and start (i key ). As a rule, most of the motors rotates the screw shaft clockwise relative to the pilot, so the plane will bear to the right. Include appearance by pressing F2. Produced by flaps (double press "v"). Bring the engine to full revs (held = ) and then hold the index finger of the right hand (right!) button ",". The wheel will slowly veer to the left and will not return to its original position. As soon as the plane levelled, hit "." and go back to the management plane. If nearing the end of the runway, and your "piece of dural" not yet off the strip, then help him horizontal rudders. In the air wait until your plane is clearly not going to perk up, and remove the chassis. Then gradually fold the flaps (button "F" by a single click removes the flaps one position (except for some aircraft that have only the landing position of the flap)). So you in the sky! It was a takeoff. Now let's consider the fit.
2
Landing on the airfield.
Here we will use the good old "Simple editor". Go into the editor, immediately remove the anti-aircraft guns in "defense", "Target" choose "Airports". More nothing should be changed!.. except a plane, of course.
Choose any card, except "Krym". Why? Try to get close to the enemy airfield on the map, and a dozen tanks, several anti-aircraft guns and machine guns make your plane to make emergency landing ;) If you have problems with your vision or your vision is impaired shades of white, the map of the "Moscow winter" is also not recommended - you risk not to find the airfield! Perfect card "Okinawa", but someone she's not, so we will study in the Metropolitan area of the city of Smolensk. Now we need aircraft with sturdy landing gear. I have almost proven that these are all models of the Ju-87, Il-2, Italian aircraft CR.42,G. 55, MC 202, MC 205, Gladiator Mk.I, the various "Sefira" and "Spitfires".
So, the departure. Your plane is about five kilometers from the enemy's airfield where we would be seated. To do this we will be using the same kind from the second face F2. The strip is perpendicular to our course. Turn left (at least, I have a band is to the right relative to the aircraft). Watch with your mouse over the strip. As soon as she caught up with us dramatically turn it to lower and reset the engine thrust up to 30%. Produced by the flaps in the landing position (three V ), using the align rudder the plane along the strip. Now watching my speed. For "Junkers", "Spitfire" and "Safarov" she needs to be at least 180 km/h and 220 km/h. For Il-2 permissible landing speed of approximately 170-220 km/h With the "Italians" better not to risk it and keep the speed about 200 kilometres per hour. For "Gladiator" landing speed should be in the range 150-200 km/h. Gently pull the Elevator plane up as it declines. If the aircraft begins to "fall" and your manipulation of the steering wheel, his wings leave vapor trail, immediately add gas button =. Conversely, if your plane hard nose pokes into the sky, slightly release the gas button. You must fly well above the strip. 500 meters before the band release the chassis (for the Stukas and the CR is not required ;)) and allow the aircraft to lower the nose. Aim for the beginning of the GDP and the closer you align the plane on the horizon. Finally, your clunker will affect sasami strip. Then put the engine thrust to zero and hold the plane on the runway with a vertical rudder. When he lowers the tail, hold down the "down arrow" - raised handlebars will slow down the movement of the aircraft. This, of course, perfect fit, but in our case, the aircraft can "give a goat" Papoose machine gun NSV "Utes"! When the plane bounce sharply down his nose, then rapidly align. If you're lucky, the plane will no longer bounce, but if no luck... will not Jump for sure!
3
Bonus emergency landing ; a) Landing on the ground.
In the "Simple editor" is stamped the same values (if you left the game), but in the column "Purpose", select "No." Now we are interested in the aircraft with a strong housings - select itself from the list. I can advise the following aircraft: P-39, I-153, LaGG-3(not RD), Spitfair Supermarine Mk.V, TB-3, Bf-110, Bf-109Z, the MiG-3, Ju-87, CR.42, Il-2, PE-2.
The list is far from complete, these are the planes on which I have frequently and successfully made an emergency landing on the chassis (!). Should be something to celebrate - I-153 and CR.42 after the "goat" without the participation of the motor plant on the chassis is almost impossible, also they have one unpleasant feature - after you touch the chassis of any significant roughness of the landscape during the run to plow the ground nose in the Il-2 from a jump often broken steering wheel, the "Junkers" extremely strong landing gear and stiffer dampers (if they are there at all), the P-39 "non-traditional" location of the steering wheel - it is located in the nose of the aircraft like modern fighters, the Bf-110, if he sits on the belly, first light up and jump out of the nacelle. If the engines lit up, but not dropped, then you should immediately get out of the plane (for those who don't know, press Ctrl and E). The same applies to all other aircraft.
So, click on the "Departure" and immediately kill the engine (or engines). Using the second person looking for clean and spacious lawn (what lawn, not a potato field!!!). Planned in a circle, aiming a convenient place to land. If you are over the river, try to land closer to the water, as away from the coast, the landscape rises above the valley of the river, and landing at such an angle you have to be a real ACE. To release the chassis or to produce - here it is at your discretion. However, the "Stukas", the Italian biplane and TB-3 you will not leave ;) are Aligned to the horizon and produce the flaps in the landing position. Attention! The I-153, TB-3, and Italian flap no! If you sit on the belly, everything is simple. Wait until speed drops to maximum landing (its approximate values for different types of aircraft were mentioned above) and slowly, one meter closer to the ground. The plane touches the belly of the earth, breaks off all the excess, but the pilot in the cockpit alive! If you decided to sit down on the chassis, it will have to be even more careful. If you sat down too sharply, the plane or landing gear broken off and explode, or "give a goat", which is not very nice. Of course, this is only a rough emitatsii emergency on the plane. In the original cannon shells of the enemy can do in the wings of the aircraft holes the size of a car wheel may come off the ailerons, rudders, flaps, or break traction. I even had a case where the downed bomber, randomly rotating, tore off a wing end my "Hurricane". The plane remained on the fly, I was even able to shoot down one bomber and back to the airport! Therefore, exercise and draw conclusions.